3D Modelling using Blender
π¨ Blender & 3D Modelling Course
Create, Sculpt, and Animate Your Imagination
At Player Ready, we now offer a Blender-based 3D Modelling course for young people aged 10β19. Whether you’re joining us through Clubs, Alternative Provision (AP), Post-16 education, or from home through our Online Team, this course introduces the exciting world of digital creation and game design.
π§ Whoβs it for?
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Clubs: Ideal for kids aged 10β16 who love games and want to learn how theyβre made.
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Alternative Provision (AP): Structured sessions with clear learning outcomes for creative and technical skill-building.
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Post-16 Pathway: A taster of digital media and design, mapped to industry-relevant workflows.
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Online Sessions: Delivered by our Online Team (Moos Army), available anywhere in the UK.
ποΈ Course Overview: 10 Sessions of Hands-On Creativity
Our beginner-friendly course covers the fundamentals of 3D modelling and introduces career-relevant concepts in design and game development. Each session builds on the last, empowering students to create, texture, sculpt, and animate their own 3D models.
Session | Focus | Key Activities |
1 | π§ Blender Basics | UI tour, basic shapes, Minecraft-themed starter task |
2 | π οΈ Modelling Tools | Extrude, bevel, loop cuts β make a Fortnite-style pickaxe |
3 | π¨ Texturing | Unwrapping and colouring, Minecraft skin-style texturing |
4 | π Environment Design | Modular modelling and trim sheets for creating scenes |
5 | π§ Sculpting | Intro to digital sculpting β ideal for monsters, characters |
6 | π€ Character Design | Silhouettes and paper sketches for creative characters |
7 | π§± Character Blockout | 3D modelling of basic body/clothing forms, intro to topology |
8 | π‘ Lighting & Posing | Presentation basics and visual storytelling |
9 | ποΈ Animation | Simple movement and keyframe animation |
10 | π Portfolio Showcase | Present, review and save your final 3D model |
πΌ What Will Students Learn?
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Blender interface and tools
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Modelling using shapes, extrusions, and edits
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Texturing and colouring 3D models
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Sculpting techniques for organic forms
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Basic character and environment design
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Animation and rendering
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Game-ready asset concepts: tri count, optimisation, hero assetsBlender session 2Session 5 – Sculpting
π How We Deliver the Course
π§βπ« In-Person (Clubs / AP / Post-16)
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Delivered weekly or intensively during holidays
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Small group format in our venues: Truro, Exeter, Taunton, Portsmouth, Plymouth (and Basingstoke soon!)
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OFSTED registered and eligible for Tax-Free Childcare
π» Online Provision
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Delivered via our Online Team, available nationwide
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1:1 or small group format
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Perfect for home-educated learners or flexible AP access
π― Outcomes & Progression
At the end of the course, students will:
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Have a personal 3D model they designed and textured
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Understand industry tools and terms (tri counts, UV maps, retopology)
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Be ready to progress into more advanced digital design or animation
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Gain confidence in digital creativity, project planning, and presentation
π Enrol Now
Ready to start your 3D journey or offer this course to a young person?Β Submit a referral here or use our Live Chat or Contact Form.
